- Games
- By Andrei Dumitrescu
- October 12th, 2010
Movie Directors have No Place in Video Games, Implies Ken Levine
- Games
- By Andrei Dumitrescu
- September 28th, 2010
Bioshock Infinite Offers Players Hammer, Saw, Pencil and Measuring Tape
- Games
- By Andrei Dumitrescu
- September 27th, 2010
More A.I. Interaction Is One of the Aims of Bioshock Infinite
- Games
- By Andrei Dobra
- September 22nd, 2010
BioShock Infinite Gets 10-minute Gameplay Video And New Screenshots
- Columns
- By Andrei Dumitrescu
- September 11th, 2010
Weekend Reading: Talking Movies with Halo and BioShock
- Games
- By Mihail Cernea
- August 13th, 2010
Ken Levine: 2K Marin Successfully Completed the Story of Rapture with BioShock 2
- Games
- By Andrei Dumitrescu
- July 26th, 2010
New Irrational Games Title Announced on August 11
New York event
- Games
- By Andrei Dumitrescu
- July 10th, 2010
Weekend Reading: Singularity Shows that Solid Is No Longer Enough
Shooters now need big ideas
- Games Blog
- By Andrei Dumitrescu
- July 9th, 2010
Singularity – Time Traveling Stories Should Come with Footnotes
And a law forcing them to make sense
- Games Blog
- By Andrei Dumitrescu
- July 7th, 2010
Singularity – Aiming for BioShock, Becoming Hexen
Atmosphere versus gameplay
- Games Blog
- By Andrei Dumitrescu
- July 6th, 2010
Singularity – Audio Diaries, Horror Stories and Corridors
Storytelling again
- Games
- By Andrei Dumitrescu
- June 28th, 2010
Take Two Aims to Launch One New Intellectual Property a Year
Says company executive
- Games
- By Andrei Dumitrescu
- April 23rd, 2010
More XCOM Details Surface, No Globe View
Research and production
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