Metal Gear Solid V: Ground Zeroes Figurines Teased by Hideo Kojima

Metal Gear Solid V: Ground Zeroes Figurines Teased by Hideo Kojima

A wide range of characters will be available for fans to buy

Metal Gear Solid V: Ground Zeroes Reveals Second Screen Capabilities

Metal Gear Solid V: Ground Zeroes Reveals Second Screen Capabilities

Gamers will be able to consult the map of the open world title

Hideo Kojima Is Working on New Super Confidential Project

Hideo Kojima Is Working on New Super Confidential Project

More details might be offered later during the year

Metal Gear Solid 5: The Phantom Pain Will Be Hundreds of Times Bigger than Ground Zeroes

Metal Gear Solid 5: The Phantom Pain Will Be Hundreds of Times Bigger than Ground Zeroes

The prologue and the full-fledged MGS 5 release are vastly different

Kojima: Otacon Is My Favorite Character from Metal Gear Solid

Kojima: Otacon Is My Favorite Character from Metal Gear Solid

The character was risky when it was first introduced

Metal Gear Solid Can Exist for Another 25 Years, Says Hideo Kojima

Metal Gear Solid Can Exist for Another 25 Years, Says Hideo Kojima

New developers will be able to create new stories in the same world

  • Games
  • By Radu Haulica
  • December 9th, 2013
Metal Gear Solid 5: Ground Zeroes Creator Explains Kiefer Sutherland's Involvement

Metal Gear Solid 5: Ground Zeroes Creator Explains Kiefer Sutherland's Involvement

Dev feels the famed actor will bring more expressiveness to the character

Metal Gear Solid 5: The Phantom Pain Is Coming When the PS4 Becomes Popular

Metal Gear Solid 5: The Phantom Pain Is Coming When the PS4 Becomes Popular

Hideo Kojima still declines to pin a release period on the full-fledged MGS 5

MGS V: The Phantom Pain Will Be Heavily Influenced by Ground Zeroes, Says Kojima

MGS V: The Phantom Pain Will Be Heavily Influenced by Ground Zeroes, Says Kojima

The team is trying to create content for players who buy both at the same time

  • Games
  • By Andrei Dobra
  • November 16th, 2013
Kojima Explains Why Metal Gear Solid 5 Is Split into Ground Zeroes and Phantom Pain

Kojima Explains Why Metal Gear Solid 5 Is Split into Ground Zeroes and Phantom Pain

Kojima wants to give fans an early glimpse at the massive game

Kojima: Metal Gear Solid V Aims for Photorealistic Graphics

Kojima: Metal Gear Solid V Aims for Photorealistic Graphics

The team wants to use the power of the new Fox Engine

Kojima: Metal Gear Solid V Will Earn Tactical Espionage Action Tagline

Kojima: Metal Gear Solid V Will Earn Tactical Espionage Action Tagline

Players will get to experience a new type of gameplay

  • Games
  • By Andrei Dumitrescu
  • October 24th, 2013
Kojima: Metal Gear Solid V Is Open World but Has Clear Goals

Kojima: Metal Gear Solid V Is Open World but Has Clear Goals

Gamers will always know exactly where they need to go

  • Games
  • By Andrei Dumitrescu
  • October 20th, 2013
Hideo Kojima: Metal Gear Solid V Can Be Played However the Player Wants

Hideo Kojima: Metal Gear Solid V Can Be Played However the Player Wants

Gamers will probably have access to second screen experiences

Kojima: Metal Gear Solid V’s Torture Scene Will Not Be Playable

Kojima: Metal Gear Solid V’s Torture Scene Will Not Be Playable

The team wants to make sure that it's relevant to the story

Kojima: Metal Gear Solid V Will Run at 60 FPS on Xbox One and PlayStation 4

Kojima: Metal Gear Solid V Will Run at 60 FPS on Xbox One and PlayStation 4

The gameplay will be the same on all launch platforms

Metal Gear Solid V Gets a Daytime Mission Demo from TGS 2013

Metal Gear Solid V Gets a Daytime Mission Demo from TGS 2013

Gamers can see how Snake can perform in the new open world title

 
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