- Games Blog
- By Andrei Dumitrescu
- January 20th, 2014
Metal Gear Solid V: Ground Zeroes Figurines Teased by Hideo Kojima
A wide range of characters will be available for fans to buy
- Games Blog
- By Andrei Dumitrescu
- January 17th, 2014
Metal Gear Solid V: Ground Zeroes Reveals Second Screen Capabilities
Gamers will be able to consult the map of the open world title
- Games Blog
- By Andrei Dumitrescu
- January 7th, 2014
Hideo Kojima Is Working on New Super Confidential Project
More details might be offered later during the year
- Games Blog
- By Andrei Dobra
- January 4th, 2014
Metal Gear Solid 5: The Phantom Pain Will Be Hundreds of Times Bigger than Ground Zeroes
The prologue and the full-fledged MGS 5 release are vastly different
- Games Blog
- By Andrei Dumitrescu
- December 11th, 2013
Kojima: Otacon Is My Favorite Character from Metal Gear Solid
The character was risky when it was first introduced
- Games Blog
- By Andrei Dumitrescu
- December 11th, 2013
Metal Gear Solid Can Exist for Another 25 Years, Says Hideo Kojima
New developers will be able to create new stories in the same world
- Games
- By Radu Haulica
- December 9th, 2013
Metal Gear Solid 5: Ground Zeroes Creator Explains Kiefer Sutherland's Involvement
Dev feels the famed actor will bring more expressiveness to the character
- Games Blog
- By Andrei Dobra
- November 29th, 2013
Metal Gear Solid 5: The Phantom Pain Is Coming When the PS4 Becomes Popular
Hideo Kojima still declines to pin a release period on the full-fledged MGS 5
- Games Blog
- By Andrei Dumitrescu
- November 18th, 2013
MGS V: The Phantom Pain Will Be Heavily Influenced by Ground Zeroes, Says Kojima
The team is trying to create content for players who buy both at the same time
- Games
- By Andrei Dobra
- November 16th, 2013
Kojima Explains Why Metal Gear Solid 5 Is Split into Ground Zeroes and Phantom Pain
Kojima wants to give fans an early glimpse at the massive game
- Games Blog
- By Andrei Dumitrescu
- November 1st, 2013
Kojima: Metal Gear Solid V Aims for Photorealistic Graphics
The team wants to use the power of the new Fox Engine
- Games Blog
- By Andrei Dumitrescu
- October 25th, 2013
Kojima: Metal Gear Solid V Will Earn Tactical Espionage Action Tagline
Players will get to experience a new type of gameplay
- Games
- By Andrei Dumitrescu
- October 24th, 2013
Kojima: Metal Gear Solid V Is Open World but Has Clear Goals
Gamers will always know exactly where they need to go
- Games
- By Andrei Dumitrescu
- October 20th, 2013
Hideo Kojima: Metal Gear Solid V Can Be Played However the Player Wants
Gamers will probably have access to second screen experiences
- Games Blog
- By Andrei Dumitrescu
- September 23rd, 2013
Kojima: Metal Gear Solid V’s Torture Scene Will Not Be Playable
The team wants to make sure that it's relevant to the story
- Games Blog
- By Andrei Dumitrescu
- September 21st, 2013
Kojima: Metal Gear Solid V Will Run at 60 FPS on Xbox One and PlayStation 4
The gameplay will be the same on all launch platforms
- Games Blog
- By Andrei Dumitrescu
- September 21st, 2013
Metal Gear Solid V Gets a Daytime Mission Demo from TGS 2013
Gamers can see how Snake can perform in the new open world title