- Games
- By Andrei Dumitrescu
- June 19th, 2014
MGSV: The Phantom Pain Was Influenced by Super Mario, Xevious, More, Says Kojima
The game is designed to use an all-new open world structure
- Games
- By Radu Haulica
- June 13th, 2014
Kojima: Metal Gear Solid 5: The Phantom Pain Will Not Be a Sandbox Game Like GTA5
The game will offer players a lot of freedom, but it will still be focused on the story
- Games Blog
- By Radu Haulica
- June 12th, 2014
Metal Gear Solid 5: The Phantom Pain Will Let You Raid Other Players' Mother Bases
The feature seems similar to how Dark Souls handles its "loosely connected" multiplayer
- Games Blog
- By Andrei Dobra
- June 9th, 2014
Metal Gear Solid 5: The Phantom Pain Gets E3 2014 Gameplay Video, Screenshots
1984 release date also mentioned by Konami as a joke
- Games Blog
- By Andrei Dobra
- March 17th, 2014
Metal Gear Solid 5: The Phantom Pain Coming in Early 2015, Konami Site Hints
Ground Zeroes owners will get DLC for The Phantom Pain at that time
- Games Blog
- By Andrei Dobra
- March 10th, 2014
Kojima Wants to Bring Metal Gear Solid 5: The Phantom Pain to PC
The designer wants to make the game available on many platforms but can't promise anything
- Games
- By Andrei Dumitrescu
- March 8th, 2014
Kojima: Metal Gear Solid 5 Will Go to the Limit to Deliver Its Message
The game maker wants to explore the power of revenge
- Games
- By Radu Haulica
- March 5th, 2014
Metal Gear Solid Creator Says Young People Are Losing Interest in High-End Gaming
The trends seem to favor more casual and social mobile titles, in Japan at least
- Games
- By Andrei Dumitrescu
- February 27th, 2014
Kojima: Metal Gear Solid Torch Needs to Be Passed On
The developer wants to create a final title that can be compared to GTA V
- Games
- By Andrei Dumitrescu
- February 25th, 2014
Metal Gear Solid: Ground Zeroes Includes Exclusive Phantom Pain DLC, Gets Price Drop
Gamers will also be able to use the iDROID second screen app
- Games Blog
- By Andrei Dumitrescu
- February 15th, 2014
MGSV: Ground Zeroes Will Stand Out Because of Real Time Lighting, According to Kojima
The team is planning to introduce a camera-like feeling
- Games Blog
- By Andrei Dumitrescu
- February 14th, 2014
MGS V: The Phantom Pain Could Have Used 1980 Movie Filter
The feature was too hard to implement because of its resource cost
- Games Blog
- By Andrei Dobra
- February 13th, 2014
The PS4 Is More Powerful and Closer to Photorealism than Xbox One, Kojima Believes
The PS4 can render 1080p at 60fps with room to spare, according to the MGS designer
- Games Blog
- By Andrei Dobra
- February 6th, 2014
Metal Gear Solid 5: Ground Zeroes Has Main Mission, Five Side Ops, Kojima Confirms
Replayability is really promoted by the upcoming game
- Games
- By Andrei Dobra
- February 6th, 2014
Metal Gear Solid 5: Ground Zeroes Short Length Defended by Konami
The publisher emphasizes that the game has a high replay value
- Games Blog
- By Andrei Dobra
- February 5th, 2014
Metal Gear Solid 5: Ground Zeroes Lasts Just Two Hours, Has Extra Missions and Modes
Replayability will also be promoted for loyal fans
- Games Blog
- By Radu Haulica
- January 22nd, 2014
Metal Gear Solid V: Ground Zeroes Special Edition Novel Artwork Revealed by Kojima
The series' director has published two of the book's illustrations