- Games Blog
- By Andrei Dumitrescu
- February 19th, 2014
Thief Director's Cut Original Soundtrack Created by Luc St. Pierre, Arrives on February 25
Gamers will experience tracks that reflect the state of the game world
- Games
- By Andrei Dobra
- February 7th, 2014
Thief Players Will Become Garrett Thanks to Improved Movement System
The new game handles much easier than previous entries in the series
- Games Blog
- By Andrei Dobra
- January 24th, 2014
Thief Gets Fresh High-Quality Screenshots
Check out some great images from the new stealth game
- Games Blog
- By Andrei Dumitrescu
- November 1st, 2013
Thief Trailer Shows Garrett's Friend Basso, City Life
The life and atmosphere of the city gets more details
- Games Blog
- By Andrei Dumitrescu
- October 14th, 2013
Thief Reboot Still Has Surprises for Fans, Says Eidos Montreal
The team is creating an entirely new character for the city
- Games
- By Andrei Dumitrescu
- October 14th, 2013
Eidos: Thief Will Be Able to Overcome Fan Resistance to New Ideas
The quality of the experience will be clear once it is launched
- Games
- By Andrei Dumitrescu
- September 25th, 2013
Developer: Thief Experience Has Evolved as Development Has Progressed
Garrett remains the main character and stealth the main mechanic
- Games Blog
- By Andrei Dumitrescu
- September 14th, 2013
Thief Will Have Hooks for Long Term Fans, Says Eidos
Newcomers will instantly undestand his background and story
- Games
- By Andrei Dumitrescu
- September 13th, 2013
Thief’s Mix of First and Third Person Will Enhance Storytelling, Says Director
Players will get a deeper understanding of the character
- Games Blog
- By Andrei Dumitrescu
- September 13th, 2013
Eidos: Thief’s Story Is Linear, Offers Plenty of Options
Gamers can choose what kind of Garrett they want to be
- Games Blog
- By Andrei Dumitrescu
- August 16th, 2013
Thief Uprising Trailer Shows City on the Brink of Revolution
Gamers will have to deal with social and political issues
- Games Blog
- By Andrei Dumitrescu
- June 28th, 2013
Thief Gets New Developer Diary Explaining Game Story and Garrett Motives
The team wants to make sure that the City itself is interesting to explore
- Games
- By Andrei Dumitrescu
- June 26th, 2013
Thief Combat Was a Challenge to Create, Says Developer
Garrett can now get out of combat without being killed
- Games Blog
- By Andrei Dumitrescu
- June 21st, 2013
Thief Developer Believes Immersion Is More Important than Stealth
The lighting system is designed to make the world believable
- Games Blog
- By Andrei Dumitrescu
- June 19th, 2013
Thief 4 Can Be Completed Without Causing Alerts, Says Developer
Gamers will need to learn the layout and the levels
- Games Blog
- By Andrei Dumitrescu
- June 17th, 2013
Eidos: Thief 4 Will Use Consumables to Restore Health and Focus
Gamers can also turn off elements of the Heads Up Display
- Games Blog
- By Andrei Dobra
- April 5th, 2013
Thief Reboot Gets Huge Batch of New Screenshots
Check out Garrett in action as well as environments from the city