Almost impossible puzzles for you to solve, switching from 2D to 3D environments

Mar 13, 2007 16:40 GMT  ·  By

Remember that someone said one day "what if these games were on the DS?" Well, if you don't, then click on it and seep; but meanwhile, let's ask this question again only replacing the DS with the PSP. That's right, Sony's handheld is getting a Sega title, thought to by some to be an exclusive: Crush. The game is a puzzle-platformer, equipped with the ability to switch from a 2D environment to a 3D one. I'm sure you've heard of games doing that and even seen some, but Crush was the last thing anyone thought to be hitting the PSP.

It seems it's happening this summer. Crush's seemingly impossible puzzles will see their solving in switching through the two visual dimensions. Also, there are certain rules that Danny must adhere to whilst in hypnotic state and certain objects that he can use. Blocks the main character sits, runs and jumps on are very different and it's crucial for a player to know them well in order to progress.

Solid Blocks: can be stood on, but not walked through and Danny cannot crush against them; Hollow Blocks: can be stood on and walked through, but these are the only blocks Danny can cross in a top down crush; Ghost Blocks: can't be stood on but can be walked and fallen through whilst appearing as holes through the ground in a top-down crush; Moving Blocks: very useful for helping to get to otherwise inaccessible parts of levels, like hidden switches activating moving blocks, so you must keep an eye out for them; finally there are the Fragile Blocks: they will appear to be a cracked and pitted solid block, but will crumble away quickly if Danny puts any weight on them.

A handheld classic, perfect for brain twisting, fast reflexes and attention demanding gaming on the go, it launches on Sony's handheld entertainment system, the PSP this summer.