• Games
  • By Andrei Dumitrescu
  • April 3rd, 2013
Thief’s New Voice Actor Selected for Stunt Abilities, Say Developers

Thief’s New Voice Actor Selected for Stunt Abilities, Say Developers

The new capture system no longer separates voice from movement

  • Games
  • By Andrei Dumitrescu
  • March 29th, 2013
The Last of Us’ Enemies Are Brutal, Intelligent, Says Developer

The Last of Us’ Enemies Are Brutal, Intelligent, Says Developer

Players will have to adapt their tactics to each situation

Dishonored First Used Medieval Japan as Inspiration for Dunwall

Dishonored First Used Medieval Japan as Inspiration for Dunwall

The team used art and city trips to understand urban design

Dark Trailer Shows Off Vampire Possession and Combat Kills

Dark Trailer Shows Off Vampire Possession and Combat Kills

The game will focus on a mix of stealth and action

Splinter Cell: Blacklist Delivers Best Stealth on Current Consoles, Says Developer

Splinter Cell: Blacklist Delivers Best Stealth on Current Consoles, Says Developer

The game is designed to also innovate in multiplayer

Thief Reboot Ditches Steampunk Art Style, Says Game Director

Thief Reboot Ditches Steampunk Art Style, Says Game Director

The developers want to capture the size of the city

  • Games
  • By Andrei Dumitrescu
  • March 26th, 2013
Thief's Focus System Is Optional, Empowers Players

Thief's Focus System Is Optional, Empowers Players

The game will also be balanced for a classic approach

Thief Reboot Can Be Completed Without Killing Anyone

Thief Reboot Can Be Completed Without Killing Anyone

Garrett is a master thief, not a killing machine, according to the game's developer

The Last of Us Will Take 12 to 16 Hours to Complete

The Last of Us Will Take 12 to 16 Hours to Complete

Players will be able to choose how to approach each situation

  • Games
  • By Andrei Dumitrescu
  • March 15th, 2013
Thief’s Garrett Reflects Series Stealth and Gothic Legacy, Says Game Director

Thief’s Garrett Reflects Series Stealth and Gothic Legacy, Says Game Director

The team will offer multiple paths, player choices and limited confrontation options

Splinter Cell: Blacklist Gets Night Vision Goggles Gameplay Video

Splinter Cell: Blacklist Gets Night Vision Goggles Gameplay Video

Check out Sam's trademark goggles in action in this short trailer

  • Games
  • By Andrei Dumitrescu
  • March 14th, 2013
Thief’s Garrett Is Action Focused, Retains Original DNA

Thief’s Garrett Is Action Focused, Retains Original DNA

His new incarnation is designed to appeal to console audiences

Assassin’s Creed 4: Black Flag Brings Back Stealth Focus

Assassin’s Creed 4: Black Flag Brings Back Stealth Focus

The mechanic was missing from the third title in the franchise

  • Games
  • By Andrei Dumitrescu
  • March 6th, 2013
Focus Combat System for Thief Designed to Balance Action and Stealth

Focus Combat System for Thief Designed to Balance Action and Stealth

Players will be able to move undetected or battle guards

  • Games
  • By Andrei Dumitrescu
  • March 6th, 2013
Rebooted Thief Will Have New Stealth, Takedown Mechanics

Rebooted Thief Will Have New Stealth, Takedown Mechanics

Garrett will live in the clock tower and will have to face an opressive Baron

Metal Gear Solid: Ground Zeroes Team Is Looking for Engineers

Metal Gear Solid: Ground Zeroes Team Is Looking for Engineers

Those hired will work on the Fox Engine and the new Solid Snake adventure

Killzone: Mercenary Retains Weighty Feel, Has Bigger Emphasis on Stealth

Killzone: Mercenary Retains Weighty Feel, Has Bigger Emphasis on Stealth

The game will feature new mechanics like a shop but retains most of the previous games

 
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