- Games
- By Andrei Dumitrescu
- December 10th, 2012
BioShock Infinite Team Loves Elizabeth, Expanded Her Role
The reaction of players to the character was very positive
- Games Blog
- By Andrei Dumitrescu
- September 14th, 2012
BioShock: Infinite Art Book Arrives on February 27
Gamers will get a look at how the game has been created
- Games
- By Andrei Dumitrescu
- August 9th, 2012
Original BioShock Art Director Returns to Infinite Team
Two other core developers leave the delayed project
- Games
- By Andrei Dumitrescu
- May 28th, 2012
Ken Levine Offers More Details on 1999 Mode for BioShock Infinite
The hardcore fans will love the difficulty level and the choices
- Games
- By Andrei Dumitrescu
- May 11th, 2012
BioShock Infinite Delay Linked to Unannounced Multiplayer Modes
The game will allow players to join one faction and fight in pitched battles
- Games
- By Andrei Dumitrescu
- April 28th, 2012
Vita BioShock Not Yet a Priority for Irrational Team
All resources are currently used to create quality for Infinite
- Science Blog
- By Tudor Vieru
- April 12th, 2012
Iconic STS-1 Launch Image Re-Released by NASA
This was the first space shuttle flight conducted in the United States
- Games
- By Andrei Dumitrescu
- March 20th, 2012
Infinite Is Four Times as Big as First BioShock Video Game
The development team underestimated the size of the task
- Games
- By Andrei Dumitrescu
- March 6th, 2012
Levine Keeps Fans and Team in the Dark About BioShock Infinite’s True Nature
Plans to keep the mystery of the game as long as possible
- Games Blog
- By Andrei Dumitrescu
- December 12th, 2011
New BioShock Infinite Trailer Shows In-Game Battles
Elizabeth is shown as being childlike, emotional in her actions
- Games
- By Andrei Dumitrescu
- December 8th, 2011
Improvisation Is at the Core of BioShock Infinite, Says Ken Levine
Both world and gameplay reflect the possibilities of the era
- Games Blog
- By Andrei Dumitrescu
- November 29th, 2011
Ken Levine Happy with 2K Australia Collaboration on BioShock Infinite
Says that decision was easy because of past collaboration
- Games
- By Andrei Dumitrescu
- November 17th, 2011
BioShock Developer Talks About First Looking Glass Game Design Job
Levine was first interested in screenwriting and computer consulting
- Games
- By Andrei Dumitrescu
- November 15th, 2011
Infinite Keeps Core BioShock Principles, Is Art Inspired
Rapture was no longer the space for innovation, says Ken Levine
- Games
- By Andrei Dumitrescu
- October 27th, 2011
Ken Levine Says BioShock Infinite Is His Game
The developer makes all the strategic choices for the game