The development team underestimated the size of the task

Mar 20, 2012 22:31 GMT  ·  By

When the first BioShock was launched, gamers were impressed by how much atmosphere and detail the world of Rapture contained and for the upcoming Infinite, the third game in the series, fans can expect to see four times as much writing for character interaction.

Speaking to Eurogamer, Ken Levine, who leads the development effort for BioShock: Infinite at Irrational Games, said, “Just one level of BioShock: Infinite writing and the amount of character interaction we have is probably three or four times as much writing as in all of BioShock 1.

“When I first came up with these characters Booker and Elizabeth talking to each other and interacting with their world, I didn’t consider how much writing that was going to be. I’m doing the vast bulk of it and it can get overwhelming.”

Levine has spoken before about how he approaches the writing process, withholding some of the most important information even from his development team and the voice actors he works with in order to make sure that they react in a natural way to the surprises he is creating.

The developer added, “on the other hand it’s a world that I absolutely love to write. Mostly because it’s a new challenge. Thinking how these scenes are going to play out, how we keep them interactive and how you communicate the ideas.”

Infinite will move out of the deep blue sea and Rapture in order to reach for the sky and Columbia, a floating city that is torn apart by battles between two factions.

The player will be Booker, a detective with a past, who seeks to save a young girl, Elizabeth, who is exhibiting some very powerful abilities.

2K Games and Irrational Games have announced that they will be launching BioShock: Infinite on the PC, the Xbox 360 and the PlayStation 3 on October 19.