The game isn't accessible, the developer thinks

Mar 12, 2009 07:42 GMT  ·  By

Fighting games have always captured a lot of fans even if there are a lot of series out there, each of them trying to offer the greatest experience. Among them, Capcom's Street Fighter is one of the most successful, as it has grasped the imagination of players for quite some time, ever since its first arcade releases.

Recently, it has come under the public spotlight as two titles and a movie have been released in the franchise that spans not only video games, but also merchandising and films. The first thing that has brought the famous series into the limelight has been the Super Street Fighter II Turbo HD Remix, a revamp of the most popular game in the series. Its creator has been Backbone Entertainment, led by David Sirlin.

Now, as the newest title in the series has made its appearance, that is Street Fighter IV, a lot of reviewers have praised it to be one of the most definitive fighting experiences ever to have graced the Xbox 360, PlayStation 3, and the PC, a version scheduled to appear in summer.

But David Sirlin doesn't think that way, as he has recently posted  his thoughts on the release on his personal blog. He largely complains about the very complicated gameplay mechanics and the fact that the combos are very numerous and complicated as well.

“When I read about the 100/100 scores, I see again and again how 'simple and elegant' the game is. Two super meters, a 3-tier focus attack system, and all the complications above seem to fly in the face of that. Even more though, I hear how 'casual friendly' it is. This is deeply mysterious and I'm not sure why this so often claimed. Not every game has to be casual friendly, so it would seem more honest to just explain how casual unfriendly all these things are. Qcf x 2 +PPP all the time, extra button presses to throw, extra button presses to roman cancel, and many, many extremely difficult link combos work in concert to create that impenetrable wall of execution between you and the actual game (the interaction between you and your opponent). I wish we could get rid of all this stuff and focus more on the gameplay itself.”

Sirlin does have a point, but at least, according to Seth Killian, the community manager for Capcom in charge of Street Fighter IV, even the beginners will get used to the controls if they play through the Trial Mode of the game.

Have you tried out Street Fighter IV? Is it as casual-friendly as a lot of reviews tell, or are the intimidating controls somewhat of a letdown? Let us know by using the comment box below.