It all began with a mere 2D shooter for a 64 kilobyte gaming platform 20 years ago

Mar 5, 2007 11:39 GMT  ·  By

The Mutiplayer-only, PS3 exclusive Warhawk is officially announced to be available for download, rather than as a retail product which you actually go to the store and buy. The multiplayer-only title from Incognito Entertainment supporting up to 32 players will take full advantage of the PS3 controller's motion sensing ability, allowing players to maneuver the aircraft by moving the controller rather than pressing buttons all the time.

Also, the controller's ability to recognize free movement allows for six degrees of freedom (roll, pitch and yaw) and plays "like a glove" into Warhawk's flying physics. Of course, a more traditional control scheme is optional as well. Even though you might have noticed the number "32" speaking of online multiplaying, the game engine also allows hundreds of computer programmed players to be on the screen at once.

The game's first implementation was on the Commodore 64, where the player must dodge and destroy obstacles along a vertically scrolling screen. The end of each level has a large amount of ships flying at the player from many angles. Warhawk has evolved beyond recognition since then, but that doesn't mean we have to forget where it all started and that is on a 64 kilobyte gaming platform. You won't believe it, but the Commodore 64 sold 17million units in 12 years (1982-1994) and it may not sound like much given the large period of time, but the platform lasting for 12 years on the gaming market sure does.

So while you download your very own copy of the futuristic flying action game, remember the 12 years it stood tall as a mere 2D shooter on Commodore 64 and then cherish every moment of playing what the PS3 multiplayer Warhawk is today.