Split narrative, less spells

Jul 13, 2010 09:58 GMT  ·  By

We might not yet know too much about it but Dragon Age 2, the role playing sequel set to come in March 2011 from developer BioWare and publisher Electronic Arts, but the title already seems to be very different from what the same companies delivered in Dragon Age: Origins, the game that launched late in 2009. The main protagonist will have a set name, Hawke, and the only race players will be able to experience are the humans. The game is also taking a page from Mass Effect 2 and the upcoming Star Wars: The Old Republic by introducing a full voice track for the main character.

And a preview in the most recent Game Informer print magazine brings a slew of other details related to Dragon Age 2. We already knew from the official announcement that the story of the game would take place over a span of ten years but it seems that there will be more than one narrator who details each chapter with the action linked by small details and not evolving chronologically. It seems that the BioWare method of creating a starting area and then four game hubs will not be returning in Dragon Age 2.

The developers at BioWare are also saying that because of the length of the game players will have a chance to directly see the effects of their actions. Mike Laidlaw, one of the designers working on Dragon Age 2, is quoted as saying “This is, I think, the most reactive game we've ever done”.

The Game Informer preview also saying that Hawke, the main character, will get companions that will stick with him for certain portions of the experience without reacting to his moral alignment and his choices. There is also talk of more collaboration options between different classes, a sort of combo system involving special attacks from more than one character, which will go along with a reduction in the number of spells and the introduction of a new system to boost their power.