The team is trying to make them relevant in an open world structure

Sep 9, 2013 07:47 GMT  ·  By

The development team working on Metal Gear Solid V: The Phantom Pain says that the recent controversy over the design of the main characters is not an issue and that their appearance will make sense in the overall structure of the game.

Yoji Shinkawa, a designer working at Kojima Productions, tells Polygon that, “You’re going to notice, but there’s limited dialogue, and for that reason we really want to show the characteristic from each character. Sexy could be for guys, weapons, vehicles, it’s really that characteristic.”

Many members of the team were initially surprised when they saw the design for Quiet, a sniper that could not speak, but her entire persona was meant to fit within the conventions of Metal Gear Solid V and its story.

Jordan Amaro, the designer working on The Phantom Pain, adds that the entire look of the game will “make sense in time. It’s not gratuitous. Trust the guy.”

Hideo Kojima is the original creator of Metal Gear Solid and he has always been known for his ability to create unique designs for both the protagonists of the titles and their main enemies.

The new game in the series is a departure from the traditional formula, mainly because it will use an open world structure and will allow players to choose exactly how they plan to approach each combat situation.

Kojima has also said that The Phantom Pain is less focused on the classic movie nature of the series and will give gamers the freedom to create their own narratives and decide the ultimate fates of many characters.

The game is being created with a new Fox Engine that gives the team more options when it comes to gameplay mechanics.

Metal Gear Solid V: The Phantom Pain will be launched on the PC, current and next-gen consoles at some point in 2014.