Sep 13, 2010 22:31 GMT  ·  By

The main designer working on the upcoming Deus Ex: Human Revolution has countered suggestions that the variety of platforms on which the new installment is launched has adversely influenced the degree of complexity offered by the narrative and the gameplay mechanics of the title.

A question from the PlayStation 3 Magazine suggested that the new Deus Ex might have a smaller complexity level because it was also being launched on console but Jean Francois Dugas, who is the designer working on the title, has said, “Absolutely not. I think PC is a great platform, but I think consoles are a great platform, too.”

He says convergence is important to the team, adding, “Back in the ’90s, games on the two platforms were very different, but I think these days it’s all about bringing things together – movies, TV, music – they’re all converging in the same places for everyone to access.”

The Holy Grail of modern video game development is the creation of an experience that can be quickly understood by newcomers and delivering interesting content for all those who try it out while also offers a deeper level of enjoyment for veterans of a series of genre and those gamers who are ready to invest time in a game.

Deus Ex: Human Revolution will take place in 2027, before the events of the original game and before nano technology was fully developed.

This means that the augmentations seen in the new game will be mechanical, with the appearance of the player clearly influenced by the choices the gamer makes in developing his avatar.

The story of the game will feature the complex conspiracies that are a staple of the series and the aesthetics elements are a mix of Renaissance and cyberpunk influences.

The new Deus Ex video game will be released for the Xbox 360 from Microsoft, the PlayStation 3 from Sony and the PC in the early days of 2011.