A Halo for the Wii is becoming more of a 'final fantasy' now

May 15, 2007 06:28 GMT  ·  By

Earlier this month, we talked about Nintendo's Shigeru Miyamoto, (recently occupying the 92nd position of TIME's 100 most influential people of 2006), telling to Entertainment Weekly about why he chooses to make Japanese-centric games and doesn't try appealing Americans for instance, with games like Halo. Asked whether he ever worries of losing touch with what young American players might want to play, Myiamoto gave too confident of an answer. Bungie answered back.

Miyamoto: "I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play."

Bungie's Frank Connor heard and answered back in his interview with Joystiq:

"Yeah, well. I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying."

Talk about kicking Miyamoto in the balls. I don't think it was that necessary for O'Connor to respond with such sarcasm, but then again, Miyamoto was way too confident saying that they could make Halo. It almost sounded like they could make Halo just like snapping their fingers, which of course upset Bungie who are probably the only ones knowing how much work they put in the series.

Anyway, I posted this indirect fight between the two just so you know that game developers and company presidents are people too, who fight and whine and so on. One thing is for sure though: Nintendo's Wii or any other future consoles they might roll out won't see any Halo port.