• Games
  • By Silviu Stahie
  • November 17th, 2015
Jade Raymond Is Making an Assassin's Creed-like Game for EA

Jade Raymond Is Making an Assassin's Creed-like Game for EA

Electronic Arts wants to be a part of this genre

  • Games
  • By Andrei Dumitrescu
  • July 13th, 2015
Jade Raymond Launches Motive Studios Inside Electronic Arts, Will Work on Star Wars

Jade Raymond Launches Motive Studios Inside Electronic Arts, Will Work on Star Wars

The new company will collaborate with BioWare and Visceral

  • Games
  • By Andrei Dumitrescu
  • October 21st, 2014
Assassin’s Creed Original Producer Jade Raymond Leaves Ubisoft to Pursue New Opportunities

Assassin’s Creed Original Producer Jade Raymond Leaves Ubisoft to Pursue New Opportunities

The game maker is not talking about her plans

  • Games
  • By Andrei Dobra
  • March 26th, 2014
Ubisoft Is Using the Indie Approach for Smaller Games from Internal Teams

Ubisoft Is Using the Indie Approach for Smaller Games from Internal Teams

The large publisher gives a lot of leeway to its own employees

Assassin's Creed 5 Isn't Set in Japan, Ubisoft Confirms

Assassin's Creed 5 Isn't Set in Japan, Ubisoft Confirms

The next game is set in the favorite historical period of producer Jade Raymond

  • Games
  • By Andrei Dumitrescu
  • August 6th, 2013
Jade Raymond: Multiplayer Will Become More Popular on the Xbox One and PS4

Jade Raymond: Multiplayer Will Become More Popular on the Xbox One and PS4

Teams need to use their power to introduce more context

Jade Raymond: Blacklist Shows How Splinter Cell Can Innovate

Jade Raymond: Blacklist Shows How Splinter Cell Can Innovate

Smaller teams do not have a monopoly on progress and invention

  • Games
  • By Andrei Dumitrescu
  • March 27th, 2013
Only Ten Big Games Can Be Launched in One Year, Says Jade Raymond

Only Ten Big Games Can Be Launched in One Year, Says Jade Raymond

Publishers need to carefully select the titles they want to focus on

  • Games
  • By Andrei Dumitrescu
  • July 27th, 2012
Jade Raymond Wants More Hardcore Integration for Motion Tracking

Jade Raymond Wants More Hardcore Integration for Motion Tracking

Her team is currently working on Splinter Cell: Blacklist

  • Games
  • By Andrei Dumitrescu
  • May 14th, 2012
Jade Raymond Believes Top Creative Teams Should Take More Risk

Jade Raymond Believes Top Creative Teams Should Take More Risk

He says that Activision is the main conservative force in the industry

  • Games
  • By Andrei Dumitrescu
  • April 17th, 2012
Jade Raymond Believes Video Games Need to Grow Up

Jade Raymond Believes Video Games Need to Grow Up

Toronto studio will focus on new game and Splinter Cell

  • Games
  • By Andrei Dumitrescu
  • March 15th, 2012
Jade Raymond Sees a Future for AAA Games Beyond Next Gen Hardware

Jade Raymond Sees a Future for AAA Games Beyond Next Gen Hardware

Toronto studio has worked on Rainbow Six and Splinter Cell

  • Games
  • By Mihail Cernea
  • August 10th, 2010
Ubisoft Toronto Will Work on Five Triple-A Projects

Ubisoft Toronto Will Work on Five Triple-A Projects

Raymond plans to grow the studio to an 800 strong staff

  • Games
  • By Mihail Cernea
  • May 25th, 2010
Jade Raymond Heads New Ubisoft Toronto Studio

Jade Raymond Heads New Ubisoft Toronto Studio

Next Splinter Cell title will be the studio's first project

  • Games
  • By Andrei Dumitrescu
  • September 2nd, 2009
Jade Raymond to Head Ubisoft Toronto Studio

Jade Raymond to Head Ubisoft Toronto Studio

Cross over potential

  • Games
  • By Andrei Dumitrescu
  • July 16th, 2008
Ubisoft Is Still Alive at E3

Ubisoft Is Still Alive at E3

Also shows off casual games

  • Games
  • By Calin Ciabai
  • February 22nd, 2008
Sony Helps Girls Get Their Game On

Sony Helps Girls Get Their Game On

... and male gamers have nothing against this

 
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