Mechanics for the Vampire Counts remain mysterious

Feb 3, 2016 05:04 GMT  ·  By

Total War: Warhammer is shaping up to be one of the most interesting strategy experiences set to arrive this year and the developers working on it at The Creative Assembly are ready to show off more of the core mechanics, explaining how the technology system will work for all the featured races.

On the official wiki Eva Jobse, a campaign designer, says that each of the factions has its own tech tree that has been designed to suit its unique play style and their view of the Old World and the other inhabitants.

For the Dwarfs, the system, which is pictured in the attached image, is the most complex of all races in Total War: Warhammer, but it is also rigid, meaning that gamers will have to deal with long periods when nothing new is unlocked.

Eva Jobse explains, "Some Dwarf characters can learn skills that speed up research time and these will really pay off in the long run, as the technologies will take more and more turns to complete as you progress deeper in the tree."

For The Empire, which is constantly developing cities and trying to develop a power base, the tech tree is linked to buildings that are required before any research can be conducted.

Most of the options that gamers get are linked to the units recruited from the locations, but there are also some improvements for the economy and the social system that can improve the status of the faction.

Total War: Warhammer also features more exotic approaches to research

The Greenskins have a simple tech tree focused on combat improvements, and they will have to use their brainy recruits to get access to the Arachnarok Spider and the Goblin Doom Diver.

For the Vampire Counts, which have not yet received an official reveal from The Creative Assembly, the tech tree might be focused on magical power, with a Necromancer leader who is trying to discover secrets associated with four tomes of power, presumably with disastrous effects for the Old World.

The Chaos faction, which is only unlocked for those who place a pre-order for Total War: Warhammer, will focus on earning favor from their four powerful gods, which apparently means giving sacrifices to get bonuses for battles.

Recently The Creative Assembly announced that it will use a new region structure for the strategy title, which no longer allows all factions to conquer a province, creating a new set of decisions about pillaging and destruction for the player to handle.

The studio has made it clear that it is aiming to keep Total War: Warhammer as close to the Games Workshop fiction as possible while adapting some elements to create engaging gameplay and interesting decisions both during battles and on the campaign map.

The game will be launched only on the PC on April 28.

The Creative Assembly and SEGA have already said that they have more Warhammer themed titles planned for the future, which might explore the major changes that recently affected the fantasy universe.