Gamers are a lot more dangerous than real-world drivers

Jan 12, 2016 22:07 GMT  ·  By

The development team at Bungie has taken the Sparrow Racing League mode out of Destiny at the end of 2015, but the company is clearly satisfied with the reception it received from the community and is now offering a range of statistics associated with the experience, which suggests that it might bring it back in the coming months.

The studio says that only 3 percent of the gamers who took part were able to hit at least 90% of the gates in the races they took part in, and only 1 percent never killed a competitor during their careers.

The average gate accuracy for the Sparrow Racing League in Destiny was 83%, and the average number of kills was 22, which shows that the competition was pretty heated.

Bungie says that when compared to real-world drivers, those who entered races in the social shooter had a crash rate that was 100 percent higher and the amount of fuel that was consumed reached a little over 92 million gallons.

If the Sparrows were counted as jet skis, then the amount of gasoline used would have generated enough energy to power Las Vegas, and a wipeout happened, on average, every five miles travelled by a player.

Given the attention that Bungie has paid to the new mode, it is possible that gamers will get to play a new iteration with improved rewards and mechanics during the coming months.

When the Sparrow Racing League was closed down, the development team re-launched Iron Banner, allowing gamers to engage in some more familiar Player versus Player action.

Destiny might get a new The Dawning event in February

Despite the fact that Bungie has not made an official announcement about its plans for new content for the year, it seems that the company is already working on a big event, equivalent in size to Festival of the Lost.

Item listings suggest that the chosen name is The Dawning, but no details have been offered about the kinds of new missions or rewards that will be introduced to Destiny or when exactly in February the action will start.

Details will probably arrive when the weekly update from the studio lands later in January.

Bungie has said that its second big content drop of the year will be equal in size to The Taken King expansion that arrived in the fall of 2015, but it is unclear whether the company has plans to introduce a new raid, given that players are getting a little bored with King's Fall.

The company will also deliver more emotes for the Eververse Trading Company, allowing interested gamers to spend real-world money to get Silver to spend on them, with the obtained revenue then used to power the team that creates new content.

Rumors are also talking about a full sequel for Destiny that's being created at Bungie, set to be revealed in the summer and to arrive on the Xbox One from Microsoft and the PlayStation 4 from Sony before the end of 2016.