The game features not one, but a multitude of customization editors

Jun 27, 2007 22:36 GMT  ·  By

The Wii sports (as in features, not Wii sports) a truckload of titles, covering all possible genres, but when it comes to Nintendo's little console, no number of titles is too great. Thus, Majesco Entertainment is prepping the launch of the frenetic Blast Works: Build, Fuse & Destroy, developed by Budcat Creations. It is a side-scrolling shooter that lets players craft the game to their liking by building their own levels, ships and enemy ships.

The game is scheduled for a Q1 2008 release in Europe. As I said above, Blast Works is a side-scrolling shooter allowing gamers to craft the game to their liking, building levels, ships and even the ships of their enemies. In addition, players can "absorb" the pieces and weapons of destroyed enemy ships to bolster their own defenses during battle. Basically, the game will launch in early 2008 to be a frenetic geometric battle.

"Gamers can literally build their own shooter experience via Blast Works' easy-to-use, multiple in-game editors," said John Merchant, Marketing Manager, Majesco Europe. "This exceptional customisation combined with the unique "stickiness" of enemy debris and bright geometric graphics delivers a standout game that never plays the same way twice."

Here's the full scoop on what gameplay will be like using the Wii's innovative, motion-sensitive controller and how those amazing customization features will work, as I found out from the official report:

Across more than 15 different land, air and sea missions, the goal of Blast Works is to destroy enemy ships while continually growing your own into a massive craft by absorbing their fragments. The larger a "fused ship" is, the easier it is to protect from the growing onslaught of enemy firepower. Players can also upgrade their ship in the Hangar by customising weapons, propulsion systems and armor. Creative types will further enjoy building a ship from scratch with the Ship Editor and then testing it out in combat on a custom level they've built with the Level Editor. To defend the Hangar, players must use the Wii Remote like an anti-aircraft turret to shoot down enemies attacking from all angles. Finally, the game's 2-player cooperative mode lets players work together to blast enemies, fuse debris to grow their ships and finish the mission as a team.

So remember that one of the Wii's few side-scrolling shooters (we're not counting SNES and NES downloadables via VC) is currently under development at Budcat Creations' studios, launching sometime during the first quarter of 2008. Until then, stay close for updates.