Very modest of it

Oct 23, 2008 07:30 GMT  ·  By

The Call of Duty franchise is one of the most popular shooter series out there, having brought thrilling single player stories that always shined, though the most valued aspects of all the games were the multiplayer campaigns. In this context, one could say that the latest title in the series, Call of Duty 4: Modern Warfare, has a lot of aces up its sleeve.

First of all, it was the first game to tackle modern conflicts, without approaching World War II. It gave gamers the chance to play as United States Marines or British SAS agents in a very well polished multiplayer mode, and, even now, a year after its launch, the multiplayer servers are still under heavy strain because of the large number of gamers who still play CoD 4.

Although the decision to split this franchise between two different studios has met some disapproval, Activision, the company that holds the rights to this Intellectual Property, has been heavily funding the development cycles for both Infinity Ward, the creators of the first 4 games, and Treyarch. We reported some time ago that for the next game in the CoD series, World at War, the new developing studio, Treyarch, had unveiled a beta stage of the multiplayer mode.

This move has proved very good, as many players are now expressing their satisfaction with the multiplayer part of this future game, set to be launched on November 11. Here's what Noah Heller, senior producer at Activision, had to say about the development of this new mode.

"We sat down and we said CoD4 multiplayer is sterling, it's a wonderful experience, and we said, 'what can we add to it?', and the list is really long. It's a lot of different weapons, it's keeping some of the perks but renaming some perks but doing lots of new perks, it's different weapons and different attachments for every different race, different types of grenades, bringing back game modes that people liked from previous Call of Duties, like War, adding in tanks, adding in the ability to revive, giving you a reward when you Prestige, raising the level cap to 65 and doing a lot of different things at different levels."

Those different things, in Heller's opinion are in the lines of "adding in some new kind of spoiler gameplay like nerve gas and signal flares and stuff like that, adding a squad mode, so now you can choose to be a squad leader and set a waypoint on your map that everyone can go to, and the kill streaks of course, lots of these little tweaks add up to something which feels like Call of Duty but I think it also feels like something new and different... I think it feels much better than any Call of Duty I've had a chance to play. CoD4 is great multiplayer. CoD: World at War is its own new multiplayer and I think fans will really enjoy both."

It truly is great that the studio tried its best to develop a multiplayer mode that thrilled fans and matched up to the excellent experience offered by CoD 4.