The game will use motion to deliver spells and to immerse gamers

Dec 19, 2011 07:52 GMT  ·  By

Sorcery, one of the few upcoming high profile releases to make full use of the PlayStation Move motion tracking system, will be aimed at a hardcore audience and will deliver an experience that the Microsoft made Kinect or the Wii cannot support.

Brian Upton, who is the creative director working on Sorcery, told IndustryGamers that, “I think this title does an excellent job of showing what makes Move a better and different system than other motion controls that are out there. It’s tighter, it’s cleaner, it’s more precise – I don’t think you could do a game like this on either Kinect or Wii. I don’t think technically they’d be able to support this kind of gameplay.”

Most motion tracking powered games tend to be very forgiving so that players never feel like they are punished for being a little inaccurate with their moves but Sorcery will be different and will rely on precise gestures for successful gameplay and spell creation.

Upton added, “That’s attention to detail that more serious gamers are interested in. It’s not, ‘Oh I can just button mash my way through.’ By actually mastering the system, I can feel like I’m a more powerful gamer. The fact that Move is so precise, it lets us create that very technical focused, skill-based motion control game.”

Sorcery was initially shown at the Gamescom during 2010, back when Sony was pushing hard for wide adoption of the PlayStation Move, but since then little information has been offered on the game, which aims to mix some freeform spell creation with a fantasy world that seems linked to the very popular Hogwarts.

The game recently resurfaced, with Sony saying that it plans to launch the game during the spring of 2012, as part of a bigger push to make the Move more attractive to the hardcore gaming crowd.