Renaissance artists and architects used it to create some of their most famous work

Mar 5, 2007 14:04 GMT  ·  By

Are gamers really impressed with the background music of a game? Well, are you? Tell me this, on your handheld gamer days, did you ever take the time to notice how good the music of a game is while playing as well, or did you have to stop playing in order to pay attention to the sounds and make something of them? Heck, some don't even bother to listen at all and the thing is that some video game songs are true masterpieces and some of those are even played by orchestras, live, with an audience and real instruments. How about that?

Well, the reason why this subject has been opened for discussion is because video game music has evolved quite a bit and some games earn a lot of credit for this feature alone. A good example would be The Legend of Zelda series, which is said to have brilliant music that uses a "secret formula" (which obviously isn't a secret anymore), called "the golden ratio." Uuu!

An article posted on WiiHaa explains how at least since the Renaissance, many artists and architects have done a lot of their work thinking through the golden ratio perspective, believing that the sum of two quantities is to the larger quantity as the larger is to the smaller to be the most aesthetically pleasing proportion. How the heck did our people fit that into music? Well, they must have done it somehow, since The Tanooki bothered to make descriptions on pretty much all songs found in The Legend of Zelda series.

And while some video game songs mainly go with actually playing the game as well, music in The Legend of Zelda series proves this theory wrong, because they're so well put together that you'll listen to them on a road trip. The game practically sells Nintendo's Wii. Are you thinking what I'm thinking? What if the ancients encrypted subliminal messages in their Golden Ratio formula?