May 23, 2011 07:37 GMT  ·  By

Feargus Urquhard, who is the chief executive officer working at developer Obsidian, has said that his team would be interested and happy to create a sequel to their Alpha Protocol, but it is not doing so at the moment because it does not have backing from a publisher for such a project.

Speaking to magazine Play, he stated that, “I think there were things in the game we could have done better. We’ve talked about how the cover system wasn’t the best. Would it have been better with no cover system, so we could focus on other things instead? There were certain things we did really well – the whole story, the characters, the branching.”

He added, “Perhaps it was not necessarily the job we did but there was something beyond the game – how it was represented or how it was sold or what people felt we promised them. Something went off-kilter there. So there’s another lesson to learn about communication.”

Alpha Protocol has a set of intriguing ideas, from the ways the plot branched depending on choices that the main characters made in relation to characters to the atmosphere it developed, a mix between Bond and 24.

Unfortunately, the game was rather buggy when it was initially launched and certain game mechanics, like stealth and the shooting sections, were not properly developed.

Still the game was well received by a number of players who appreciated the new intellectual property and were willing to look beyond the simple mechanics in order to enjoy the story and the dialog that Obsidian had written.

At the moment the development studio is working on the final touches for Dungeon Siege III, which is set to launch shortly, and probably also has some more downloadable content for Fallout: New Vegas to deliver.

It's not clear what big project the company will take on next.