Jul 12, 2011 14:31 GMT  ·  By

EA Sports is one of the most successful divisions of publisher Electronic Arts and one of the main reasons for its performance is the worldwide appeal of FIFA, the football simulation series that arrives every autumn and manages impressive sales.

But as the series gets older and adds more features some gamers have complained about the lack of important modifications, saying that the new games differ only slightly from previous editions.

In an interview with CVG David Rutter, who is the producer working on the FIFA series, has said, “It's a solid, solid, holistic experience this year - which is a kind of strange word to use but we've hit the nail on the head as far as what we wanted to achieve this year so far.”

He added that the team worked so well that it created playable versions of the game well before the dates it did so in previous years and has also managed to allow those who came to the E3 2011 trade show play the game in the Career Mode, something that did not previously happen.

But despite the solid nature of FIFA 12, the team is already thinking about the improvements that it can make for next year.

Rutter added, “For future years, we have some things that we want to achieve still that we know are going to take us a while to get to. I don't think we're going to run out of ideas for FIFA.”

For FIFA 12 the big chance is the Player Impact Engine, which is designed to show off the physical nature of the football and make the simulation as close as possible to the real world.

Players will no longer use pre-rendered animations, and each move of their bodies and of the ball will be created in real time by the game engine.