Horror game approaches consoles and PCs with new details

Apr 29, 2008 06:44 GMT  ·  By

With the Xbox 360 and PC versions of the new Alone in the Dark title coming this June on the 20th, Atari decided it was time to publish the final fact sheet, so everybody knows what to expect from the action blockbuster game. And, even though most of the details released by Atari are just offering more information regarding things we already knew, it is always good to see and read them just to understand the huge potential of Alone in the Dark.

So, it promises to bring us a great, intense story in a similar way to the TV season-style keeping the player hooked on the action, plot twists and cliff hangers. The good thing is that in Alone in the Dark you will not be stuck, ever - it has a DVD-like menu allowing you to select which chapter to play (except from the grand finale, of course, which requires a certain amount of the game to be finished before it gets unlocked). A decision which is both good and bad, depending on your being a casual or hardcore gamer.

Of course, the most interesting thing when we think about Alone in the Dark's gameplay is the promised level of environmental interaction: Atari claims that, while playing the game, you will be able to do everything you can in real life when it comes to interaction - this means that you can basically combine any item with another and create your unique tool or weapon. And we can hardly wait to give it a try!

Also, the player is plunged into the heart of the battle with an in-game inventory system, on-body damage and healing system and physiological effects. Unique physics and light rendering are applied to the real-looking fire which propagates realistically across all flammable surfaces. Fire is a valuable ally, but can become your worst enemy; anyway, you'll have lots of fun. But all this no sooner (or at least that's what the developers would expect) than the 20th of June.