Reading faces

Feb 16, 2010 10:07 GMT  ·  By

After more than three years spent in a sort of stealth development program that did not allow for any news related to the game to come out, Team Bondi, the developers of L.A. Noire, which should be published by Rockstar, have begun offering more information on their title, showing off how they plan to differentiate their game from other open world city set adventures.

The new issue of Game Informer sees the people behind the game talk about its nature, which Jeronimo Barrera, one of the producers, sees as “an adventure game that plays like GTA” but aims to mark the detective work elements of solving a crime and put less of an emphasis on the chases and the shootings.

For example, when players walk into a room, they will not have just one clearly marked object they can interact with but a host of period specific clues that can be investigated in various ways in order to get information that can be pieced together as a puzzle to find the detective's target.

Other elements that will be featured front and center in L.A. Noire are interrogation and reading faces. Team Bondi says that there are about 300 actors working on the game with a script ten times longer than any feature film. The way movement of the faces and voices is captured will allow the player to watch digital actors and especially their faces to see if they are truthful, scared or if they are out to deceive the player.

Team Bondi has already announced that L.A. Noire will be released for both the Xbox 360 from Microsoft and the PlayStation 3 from Sony, and that the team is aiming to get it out at some point in September as long as things go according to plan.