Physics based animations are used throughout the game

Nov 25, 2011 01:31 GMT  ·  By

Max Payne 3 needs to stay close to the legacy of the first two games featuring the world-weary cop but, at the same time, the developers at Rockstar are not afraid to introduce new mechanics that will improve the game experience.

Rob Nelson, who is the art director for Max Payne 3, spoke to Gamespot about the new mechanics, saying, “We’ve introduced a left trigger over the shoulder aiming feature where you can zoom in a bit closer and aim more precisely on your target at the expense of your ability to move around quickly.”

He believes the core of the game is still all about running and shooting, with slow motion always in play, like in previous games in the series, but the new options give gamers more options when they need it.

The developer says that realistic animations were one of the main aims of development, adding, “Like when he shoot-dodges; that’s physics and an animation pose library running together. You need to be able to control where he’s pointing, but at the same time he needs to behave realistically depending on his environment, whether he’s launching over some concrete divider or crashing into a wall or a bus or something like that.”

Another new mechanics that will save players time and eliminate frustration is called Last Man Standing and will mean that Max Payne will not die if his health his zero, instead dropping in a slow motion state where he can kill the enemy who took him down to recover a bit of health at the cost of one painkiller.

Max Payne 3 will see players travel to Brazil as a very different looking Max Payne once again needs to use violence to do good in the world.

At the moment Max Payne 3 is set to launch on the PlayStation 3, the Xbox 360 and the PC during the month of March 2012.