Too many levels to pass through Quality Assurance, says developer Media Molecule

May 19, 2010 07:49 GMT  ·  By

Media Molecule, the developer of Little Big Planet 2, reports that the game's backwards compatibility with levels created in the first Little Big Planet's editor might not be as complete as initially planned. Alex Evans, the co-founder of Media Molecule, has stated in an interview for Edge Magazine that some of the exploits used by gamers to create their levels could make them incompatible with LBP2.

It seems the Quality Assurance process is really giving the developers a hard time because of the millions of levels that have to be checked. A standard built level won't have a problem, but more complex constructions may not make the transition to the new game.

Little Big Planet 2 is the sequel to 2008's highly successful and critically acclaimed Little Big Planet, a puzzle platformer developed by Media Molecule exclusively for the PS3. The original game proved to be a defining title for Sony's console. Sackboy or Sackgirl, its main characters, have become very popular figures in the eyes of Sony's fans, appealing to all ages. As a result of this achievement, Sony Computer Entertainment acquired Media Molecule as of March 2010.

Little Big Planet 2 is set to expand on the main selling point of the first installment in the series, user-generated content. If, in Little Big Planet's level editor, gamers are limited to creating only platforming levels, in the sequel, players will be able to also make racing tracks, role-playing games. Even the heads-up display will be a customizable feature and the levels one develops will have the option to be linked in a series. Another new addition to the user design kit will be the ability to manage the AI behavior. Little Big Planet 2 is set to be released at the end of 2010 and will be available, like the first one, exclusively on the PS3.