Jan 28, 2011 20:01 GMT  ·  By

Little Big Planet 2 is now out and soon players will get through the levels that have been created by Media Molecule, the developer of the series, and will start looking around for good content produced by the community and maybe try their hand at level building.

And that could mean another flurry of intellectual property infractions for Sony to deal with, as was the situation with the first game in the franchise.

But David Smith, who is one of the co-founders of Media Molecule and has worked on Little Big Planet 2, has told Eurogamer as part of a bigger interview that, “Some of the negative reaction at the start of LittleBigPlanet 1 was just because there were a lot of moderation mistakes. It was a very odd thing for the moderators to know what to deal with. Sometimes the moderators would make a call as to whether the content might be copyright infringing, which was the wrong model.”

He also says that the system developed for the sequel is much more robust and allows for more freedom on the part of players and for less action from the people policing the community.

Smith also added that the company planned to offer a lot of Media Molecule made support for Little Big Planet 2, saying “There's always a demand for costumes, so that's an obvious thing to do. At Media Molecule we're definitely committed to release more functionality and more levels, because the new levels inspire the community, and new technology adds more possibilities.”

Apparently Media Molecule has not made a decision on how much content they plan to put out for Little Big Planet 2, with much depending on the sale performance of the game at retail.

One big addition that will come to the game post launch is support for the Move motion tracking system, which should arrive before summer.