Important problems have been fixed

Mar 12, 2009 08:02 GMT  ·  By

Game development isn't easy, especially when you make a game for the PC platform, which is as varied as possible due to different configurations and runtime environments. That is why a lot of games receive patches from time to time, as testers don't have enough time to find out all the bugs present in one title.

After getting a patch a short while ago, Left 4 Dead has now received another one, as Valve got a lot of complaints from fans concerning the Versus mode, in which gamers fight against each other by playing as the Infected or Survivors. Other changes regarding the possibility to punch through walls or spawning errors have also been addressed.

But as Left 4 Dead was launched at the end of last year and received a few patches along the way, Sega's latest RTS (Real Time Strategy) title, Empire: Total War, has only been around for a few weeks and the patches seem to never end, as players keep finding more and more bugs and glitches in the game. Fortunately, it has also received a patch that will be available via Steam for all users to download it. Problems including the inability to Alt+Tab and the random crashes that people have reported have all been fixed, so players will now get a chance to enjoy the game, which has sold very well on the leading digital download services, Steam and Direct2Drive.

Here are the main things that have been changed in the two games, according to Steam:

LEFT 4 DEAD

Versus Mode Changes

Tank melee attack can now hit multiple Survivors in one swing Fixed Tank punch being able to hit targets behind walls Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life Tanks now have the possibility of spawning in a slightly different position for the first and second teams The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first The Smoker tongue can now target and grab victims through common infected Boomers that explode in mid-air will now hit Survivors directly below them with Bile Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting. Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them

Server Changes

Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types

General changes

Fixed a case where players would join as a dead Survivor when a living Survivor was still available Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1 The scoreboard now shows the numeric value of a player's ping

GameUI

Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns

Games in a finale are now joinable via the Friends and Steam Group games list

EMPIRE: TOTAL WAR

Fixed Alt-Tab issue which prevents players from switching away from a fullscreen window

Fixed text rendering for certain resolutions

Fixed localized font overrun issues

Fixed a variety of crash and memory leak issues

Fixed a variety of multiplayer client lock

Fixed trade nodes for those nations with resource in home region which caused unprofitable trade theatre routes eg: Sweden and Marathas.

All in all, players will now get a more pleasant experience when playing either Left 4 Dead or Empire: Total War. Hopefully no other major bugs will appear for any of these games so we can all enjoy them.