Feb 28, 2011 22:31 GMT  ·  By

Just after the launch of The Druids expansion for King Arthur, the team at Neocore Games has announced that it was already working on a sequel to the mix between turn-based and real-time strategy, aiming to deliver a darker and more complex take on the King Arthur myth.

Viktor Juhász, who is one of the developers working on King Arthur II, has said, “The Campaign Map will be divided into small regions – sometimes even smaller than the provinces – and each has its own battlemap that roughly reflects the terrain conditions of that particular region on the Campaign Map. It will be more varied and it will also add to the atmosphere of the game.”

He added, “The victory location system also changed a bit: now you will capture important locations on the battlefield that grant you global bonuses, thus you’re not tied to a location on the edge of the battlefield just to be able to use the bonuses it grants.”

Another important addition is that flying units are present in pretty much all matches, with both sides having access to them early on and their presence being important when it comes to battlefield control and vertically enveloping the enemy units.

The team at Neocore Games that is working on King Arthur II is also working on developing a more fantasy-based version of the mythical land of Britannia, with Juhász mentioning gargoyles, more dragons and shapeshifters as important new units.

In King Arthur II, the hero has managed to unite the land around him, but a creature hurts him and as the wound refuses the heal, the land itself is torn apart and powerful monsters appear all around, threatening humanity.

The turn-based strategic map will again be combined with real-time battles in King Arthur II and the developers are promising more heroes, more powers and new ways of fooling and destroying the enemy.