Sep 6, 2010 20:11 GMT  ·  By

A Microsoft executive has stated that the Kinect motion tracking system, set to launch in November, will be attractive for hardcore players because it introduces a clear way for skill to be evaluated in video games, even though no launch titles are clearly aimed at an audience who enjoys experiences based around conflict.

Kudo Tsunoda, who is the creative director in charge of Kinect, believes that the new motion tracking peripheral will be just as attractive to hardcore gamers as it is to the more casual crowd who earlier in the console cycle has embraced the Nintendo Wii.

He told VG247 in an interview at Gamescom that, “If you’re talking about M-rated content or action games, I think that you saw at E3 we announced a Star Wars game, and I think that will have a lot of action content.”

He added, “Third-party developers have lots of different titles in the works. I think you’re going to see lots of different types of content coming onto the platform as well.”

Microsoft has said that about 15 titles will be launched for Kinect on the same day that it arrives in stores on November 4 in the United States.

The most interesting of them is Dance Central from Harmonix, a game that uses Kinect to simulate dancing in a way which looks very natural.

Microsoft is also preparing more casual titles like Kinectimals, which focuses on interaction with a pet, and Kinect Sports, a mini game collection.

The biggest competitor for Kinect is the Sony made PlayStation Move, which is set to arrive this month and will have a similar array of launch titles.

One advantage of the PlayStation 3 peripheral will be that Sony plans to add compatibility for Move to high profile exclusives like Heavy Rain from Quantic Dream and Resident Evil 5.