Oct 5, 2010 22:11 GMT  ·  By

An executive working on Killzone 3 at Guerrilla Games has said that the team is working hard to deliver more variety in the first person shooter, creating more environments when compared to the previous title in the series, which players criticized as being to urban and too gray.

Steven Ter Heide, who is the senior producer working on Killzone 3, has stated to Eurogamer that, “We’ll take you across the planet this time, from alien jungles to the icy plains you’ve just seen, into space, to nuclear wastelands, to the nuclear aftermath of the city. But at the same time the variety in the stuff you do from minute to minute was important. First and foremost it’s a game where your only interaction with the world is through a gun. So we want to make sure that there are different things you get to do and there are different ways you get to play it as well.”

He added that there actually was variety in Killzone 2 but that the experience was structured in such a way that players were often bored before getting to the most interesting areas of the experiences.

Ter Heide commented, “Funnily enough, not a lot of people complete the game. That’s something you see for a lot of games. We track a lot of that data. With the Trophies and the telemetry we gather from the servers, we can see where people are dying a lot, where they’re tailing off and which points don’t work as well.”

Killzone 3 takes place immediately after the events of the previous game, with the Helghast Empire in a state of chaos after the death of its leader and with Rico and Sev pretty much caught in the cross fire with all the factions eager to take them out.

One of the big gameplay related changes is the addition of jet packs which allows players to execute vertical assaults and change the dynamic of the game while also introducing a fun and easy to use gadget.