Feb 24, 2011 08:05 GMT  ·  By

Killzone 3 has been launched for two days in North America and Guerrilla Games, its developer, has already detailed the first patch that the game will receive in the next few days.

Killzone 3 is one of the biggest PlayStation 3 exclusive titles of the beginning of the year, so Guerrilla Games wants to make sure that players have a great time enjoying the sci-fi first-person shooter.

We already knew that a patch which will address certain multiplayer issues would be launched, with feedback gathered from the Killzone 3 multiplayer beta stage, but now the studio has spilled all of the details about the incoming update.

A wide array of changes will be added to the gameplay, most of which pertaining to the multiplayer mode, but also to the online system, which was prone to errors or to the cutscenes and the support for the PlayStation Move and the unique Sharp shooter gun-shaped peripheral.

Check out some of the main changes the patch will bring below.

Gameplay

-Increased the number of melee kills needed to unlock Increased Accuracy -StA-3 LMG has had its spread increased and overall accuracy lowered -Lowered the range and recoil of the LS-57 SMG -Silent Footsteps has been removed as a ribbon and is now an unlockable skill -Capturing a Capture and Hold area in Operations will award the same amount of points as it does in Warzone - it was previously worth less -A specific screen has been added to inform players when a Skill has been unlocked -Medic: The LS-57 SMG replaces their previously equipped StA-11 SMG -Medic: The M224-1A LMG replaces their previously equipped LS-13 Shotgun -Engineer: The StA-11 SMG replaces their previously equipped LS-57 SMG -Tactician: The LS-13 Shotgun replaces their previously equipped M224-1A LMG -Tactician: Neutralizing and capturing Tactical Spawn Areas now have two different timers, allowing you to neutralize the ownership away from the enemy faction quicker -Tactician: Spot & Mark has been rebalanced - it will now 'pulse' like a sonar for 30 seconds, rather than stay constantly active during its duration -Infiltrator: Disguise ranges for each rank has been adjusted. At rank 1, any player can see through -Disguise when targeting the Infiltrator. At rank 2, a player must be within 30m range. At rank 3, a player must be within 15m range. Additionally, Disguise at rank 2 has had its timer set to 'indefinite' and is no longer based on a timer. -Infiltrator: The sprint speed modifier earned from Survivalist has been decreased -New online trophies can be unlocked from the Retro Pack DLC -Kick-voting has been added to online matches -Experience points earned for completing mission objectives has been increased

Network Issues

-Network errors experienced during the open beta, such as 20002 and 8001, should no longer occur -A 30 second time-out has been added to Multiplayer "joining" screen, should you experience an interruption in your connection -Players that don't have the Retro Pack, who tried joining a friend who was currently playing on a Retro Pack map, will no longer receive a network error code

General Bugs

-You will no longer have the "Your Faction Has Won/Lost" image roll over into subsequent matches -You will no longer receive multiple unlock points when the server is out of sync -You will no longer accumulate additional unlock points after everything has been unlocked -Fixed an issue that caused the menu to stop responding after switching rapidly between the career unlocks screen and the multiplayer main menu -The Bullet Damage ribbon reward is now applied to all primary and secondary weapons that fire bullets -Tactician: Fixed an issue that prevented players from re-activating Spot & Mark for 60 seconds after they were killed with it active

Cutscenes

-Stutter issues stemming from cutscenes that were loaded from the menu have been resolved -Icy Incursion: Audio is now in sync during the cutscene played while streaming into Providence Station

Gameplay

-Improved streaming performance for a smoother gameplay experience

Sharp shooter

-Square button is mapped to Jump when using the Sharpshooter -Adjusted the deadzone modifier when using the Sharpshooter

PlayStation Move

-Fixed a possible crash that could occur after playing the campaign while using the motion controller

Technical

-Killzone 3 is now integrated into the PSN store -Enhanced security features included to deter cheating

For the full changelog, check out the Killzone 3 blog where a comprehensive list has been added by Guerrilla Games' Dan Nanni.

The patch will be deployed in the following days and will be downloaded automatically when you start up the game and are connected to the Internet.