'We may disagree with them aesthetically, but sure, we'll make a patch and make if work for them'

Aug 27, 2007 11:02 GMT  ·  By

Two major issues have started circulating on the Internet as soon as BioShock was launched. One, the widescreen wasn't really the widescreen everyone hoped for, while rumors about gamers not being able to install the game more than twice literally set fire to gaming sites all around the globe. Luckily, blokes over at Joystiq.com got their chance to sit down and chat with the game's Lead Designer and shed some light on the two issues (among others of course).

So the site asks: "OK, so what did you want to talk about today in regards to these PC issues on BioShock?" And of course, Levine starts off with what is most important, and that is the game's activation:

"We will unset the online activation at some point in the future -- we're not talking about when. If people have concern about that they shouldn't be worried about that. This activation is for the early period of the game when it's really hot and there are people really trying to find ways to play the game without buying it. Of course, there are a lot of people who are legitimately trying to play it. We're not trying to be Draconian, we're trying to find a balance."

So there you have it. Can you blame them really? I mean, they've only just come up with the sh*t, as far as first-person shooters are concerned, so why would they be worried about people trying to pirate it...?

As for the widescreen issue we talked earlier last week, it seems that Irrational is keen on allowing everyone to enjoy the same gameplay experience by rolling out a patch. Some truly sincere words about how a developer should treat its gamers can be found within the excerpt below...:

"...we have a responsibility to respond to those people and give them what they want. It's their game, they paid money for it, they should be able to play in the way they want to play. We may disagree with them aesthetically, but sure, we'll make a patch and make if work for them."

If every game designer, developer publisher (and so on) could talk so nice... Makes you feel proud to be a fan of the respective game, doesn't it?