In coming up with titles such as Wii Fit, Nintendo seems to be running out of ideas

Jul 23, 2007 14:06 GMT  ·  By

This piece of news I picked up on Slashdot says something about Nintendo neglecting their roots. While AGFlamey's opinion may very well be relevant, Nintendo is known for always trying to bring new stuff to the gaming market (like they'd tap other markets... someone slap me). However, what's good and what's not so good about Nintendo's strategy shouldn't even be an issue. Sales figures say it all.

"On Angry Gamer is an interesting and lengthy article about the new direction Nintendo are taking with the Wii and in particular "non-games" like Wii Fit and Big Brain Academy", writes AGFlamey. "From the article: "Hardcore folks don't like to admit it, but Mario and Zelda are relics of the past. It's become quite clear that Nintendo is losing interest in remaking the same old games over and over. They want to pull us into something new, if only we can give them the chance." Is it such a bad thing that Nintendo are neglecting their roots?"

Let's try and answer that question, shall we? Take the Metroid series for instance. Nintendo clearly hasn't been neglecting their roots in launching what... ten different Metroid games? And all of them enjoyed a good dose of popularity on each and every console they were released on (including the GameBoy).

However, when it comes to titles such as Wii Fit, we all have to agree that Nintendo's losing it (in terms of losing its touch, not its mental stability). What's up with that plastic thing you have to step on, jump on, holla-hoop on and do push-ups on? We talked about it last week, remember? Why would push-ups be more pleasant and easy to do instead of exercises on the naked floor? Someone please answer that question.

It's not Nintendo who's neglecting their roots really, but humanity itself. We're just getting more casual with each day that passes, or at least that's how it looks from here.