The lines between good and evil will be blurred as the game progresses

Jul 26, 2012 19:31 GMT  ·  By

The upcoming Far Cry 3 will be a game that blurs the line between good and evil during the main story, mainly because it asks the player to do some things that are typically associated with the villains of a story.

Dan Hay, who is the main producer working on Far Cry 3, has told CVG that, “When you start to look at Vaas and other characters, and you start to see similarities between them and what you’re doing, that’s when the inner conflict starts.”

He added, “The conflict starts when the island has exacted its pound of flesh from you. You see it when you start getting those tattoos, which tell a bunch of stories about what you’ve seen and how you’ve played the game. And you look at them and start to see more similarities between the person or people that you hate, than the person you were at the beginning.”

One popular theory among the fans of the Far Cry series is that at some point during the game main character Jason will turn out to actually be main antagonist Vaas, with players getting hints throughout the game.

Jason is stranded on a set of tropical islands and needs to use his survival skills in order to track down and rescue his missing girlfriend.

As the game progresses, he meets and battles a cast of increasingly weird characters and will question his own state of mind.

Far Cry 2 was widely praised for its firefight mechanics and the third game in the series will expand on that legacy, offering players smart enemies and a wide variety of weapons with which to approach any tactical challenge.

Far Cry 3 is set to be launched on the PC, the PlayStation 3 and the Xbox 360 in late November in Europe and in early December in North America.