The first look on what promises to be a successful hip hop video game series

Feb 9, 2007 11:54 GMT  ·  By

Now that you know the demo is out, you'll probably rush to get it. No wrestling game that's for sure, the street talk is there, the "smooth jams" too and the punches and kicks to go with the beat. EA's plans were to make a great, new and original stand-up fighter, so don't be fooled by the title, the game isn't at all similar to Def Jam: Fight For New York or Def Jam: Vendetta (its predecessors).

The game features more than 35 artists and it's less wrestling-oriented than the previous games. Producer Kudo Tsunoda said that wrestling and hip-hop don't go particularly well together. However, early previews of the game have revealed that throws and environmental damage will remain in the game.

Yes, it surely doesn't have much in common with its predecessors. The music will actually affect the environment. Different events will occur on the beats of each song. Some happenings will be purely cosmetic, like hubcaps on cars spinning and twinkling to the beat of each song.

The developers added a pretty neat feature, which practically makes the object of the game and that is more damage to a fighter's punches and kicks if they occur to the beat, or making a rapper stronger if one of their songs is playing. By listening to the beat of the song and then timing a throw, the player can toss his opponent into an environmental hazard. The player will also be able to load up their own music, and the game will have "beat detection" to find the beats from any song. How cool is that?

So now that you know what's "on the streets," watch your back while trying to make it to the top.