RedLynx wants to get players invested in the Trials Evolution experience

May 1, 2012 21:21 GMT  ·  By

RedLynx, the studio behind the massively successful Trials Evolution physics-based racing game, has talked about the title and how it manages to stay popular by feeding the competitive nature of all gamers.

Trials Evolution has been a big success since it was released last month on the Xbox Live Arcade for the Xbox 360, managing to set a new record for the highest grossing day-one sales for any downloadable game.

Now, as the game is rapidly approaching the 500,000 units sold milestone, developer RedLynx has talked about the experience delivered by Trials Evolution and why it manages to attract lots of players.

"In almost all RedLynx games, if you strip away the outside elements and look at the absolute heart of the game, it boils down to a combination of a few key elements," said the studio’s Managing Director, Tero Virtala, to Gamasutra.

"It's like in real life when you start practicing something very physics-based, like tennis or billiards, there is no limit how far you can develop your skills," he added. "In Trials, it's also about your own true skill, not the skill of your avatar or game character."

Special little features, like showing the times of friends during a run and allowing players to easily get into the experience increase the addictive nature of Trials Evolution, so RedLynx is expecting players to spend quite a lot of time with its title.

"The game is always showing you your friends' times, and that is incentive for you to immediately get back into the game and try and beat those scores," he said. "This time around, we even have your friends' runs showing in the game as dots bobbing ahead of you. It's amazing what a little competition can do as an incentive to keep people playing."

How did your Trials Evolution experience go? Are you still tackling its difficult tracks or are you spending more time designing your own thanks to the special editing tools in the game?