How is the Wii going to compete with HDD implemented consoles?

May 21, 2007 12:59 GMT  ·  By

Capcom's senior director of strategic planning and research, Christian Svensson sat down with Gamasutra yesterday and talked about upcoming PlayStation Network and Xbox Live Arcade releases such as Super Street Fighter II Turbo HD Remix and Super Puzzle Fighter II Turbo HD Remix. Among the topics of discussion there was also Nintendo Wii's downloadable service.

"We know a lot about that," said Svensson. He continued, saying that "there are some file size limitations that don't dovetail well with what we've currently got on PS3 and Xbox 360."

It's all too well known that the Wii is no competition for the Xbox 360 and PS3, when it comes to storage space. Although the little white, cheap and fun-to-play console is winning this console wars as you're reading this article, Wii owners don't have the luxury of a hard drive unit implemented inside the machine, nor did Nintendo leave any windows open for an add-on device. The only environments that Wii owners can store downloadable goodies on are the SD Cards and the Wii's small amount of built-in memory.

But as Capcom's director of strategic planning and research states, the Wii's downloadable future is not that bleak: "I know they have loads of people who want to make content," said Svensson, "but I think it's a matter of some people turning on the spigot. We've been asked about bringing our stuff over. It's going to happen. Once that spigot is opened and the floodgates are unleashed, I'm sure you'll see loads of it."

OK, we're with you on this one 100% but will every downloadable item be coming with its very own SD card, or is Nintendo's going to come up with an add-on device? One of the two has to happen if Nintendo wants to keep their head above the water, when it comes to downloadable content for the Wii.