Dec 9, 2010 12:21 GMT  ·  By

Bulletstorm is set to be launched early during next year and the leader of the development team working on the shooter at People Can Fly is aiming to change the public's perception of the upcoming title, pointing out that the experience is about more than simply shooting a lot of enemies without thinking very much.

Apparently hands on experiences are the best way to change the mind of gamers, which probably means that Bulletstorm will probably get a demo before launch date.

Talking to Eurogamer Adrian Chmielarz, who is the founder of developer People Can Fly, has stated, “We have an amazing ratio of people who are converted when they touch Bulletstorm. I’ve seen people playing Bulletstorm at E3 and other shows, and 98 per cent come away being fans. Maybe not addicts, but they really enjoyed what they experienced because of the tight controls and the refined gameplay.”

The developer also pointed out that the public has only seen bits and pieces of the game, chosen specifically to attract attention to Bulletstorm and not necessarily representative of the entire game.

Chmielarz added, “If you want to let off some Steam after work and just blow shit up, sure, you can do this in Bulletstorm. We do have explosive weapons and crazy gameplay. But if you really want to play Bulletstorm the Bulletstorm way, which is to execute skill shots and earn points to unlock stuff, it is one of the most engaging and complicated experiences, but complicated in a good way.”

Bulletstorm will tell the story of two mercenaries that are abandoned on a lost planet, assaulted by gangs of cannibalistic humans and more fantastic monsters and need to fight their way out before finding the man who left them there.

The first person shooter is based around the concept of dispatching enemies with style.

Bulletstorm is set to launch on the PC, the Xbox 360 from Microsoft and the PlayStation 3 from Sony on February 22, 2011.