Team wants to improve the game experience during the extra time

May 9, 2012 14:24 GMT  ·  By

Video game developer Irrational Games has announced that its main project, BioShock Infinite, has been delayed and that it will be launched on February 26 of 2013, after having initially been set to arrive on the market during the fall of this year.

The official statement from Irrational Games quotes leading developer Ken Levine as saying, “I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter.”

It adds, “What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity.

“Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: ‘Hey, can we have a few more of those checks?’”

Ken Levine also says that the team has no plans to show BioShock Infinite at the upcoming E3 2012 and Gamescom trade shows, preferring to focus the developers’s energy on the actual game development rather than on the creation of vertical slices that can satisfy game journalists.

The delay comes as a surprise because the Irrational Games team has shown quite a bit of BioShock Infinite during the last few months, allowing interested players to take a quick look at some of the core mechanics of the game.

The experience is no longer set in Rapture, the underwater city of the first two titles, and it makes the move to Columbia, a floating island currently in the middle of a civil war.

Gamers will take on the role of Booker DeWitt, a former Pinkerton detective who needs to save a girl named Elizabeth who has the ability to open up portals to what seems to be alternate realities.

Despite the delay, BioShock Infinite will still arrive on the PC, the PlayStation 3 and the Xbox 360.