No special offer from the retailer, but still a good purchase

Oct 5, 2009 14:01 GMT  ·  By

As any gamer knows, there is no substitute for the mouse when it comes to fast-paced first-person online gaming. As much as the gamepad struggles to accommodate and the Wii-remote could improvise and make do, they just don't offer enough precision. And Battlefield 1943 is finally going to put the mouse to good use. EA has started accepting pre-orders for the PC version of the game and, according to a tweeter message, "BF1943 [is] coming to PC featuring 32 players, joystick support, server browser, & more PC goodness!”

The Xbox 360 and the PlayStation 3 version of the game has been available for quite a while now, since the beginning of July, but game developer DICE had to postpone the PC edition all the way to 2010. The excuse it used was that the PC version lacked a "starting foundation." Battlefield 1943 makes use of the Frostbite engine, which provides mainly a destructible environment and was first used in Battlefield: Bad Company. The reason the game didn't have a proper foundation was the fact that Bad Company never came to the PC, so it's still their fault.

"We haven't released a Frostbite-built game on PC, so going into this project we lacked a starting foundation we had on console. There are also many different and unique only challenges to the PC that has lead to us pushing the release even further to Q1 CY 2010," said producer Gordon Van Dyke. The maximum player number was increased to 32 from 24, so we can expect more of a frantic and crowded gameplay on the PC, which is always a good thing in the vast maps of the Battlefield universe.

Battlefield is a multi-player based game, with a single player supported campaign that makes use of the title's AI. Over a vast area of open terrain, the game offers a complete battlefield, with infantry, armor and aerial assets. There are two teams fighting for control of the map and each one starts with a certain number of tickets. A team loses tickets when the opposition has more than half of the control points on the map under their control or when they kill an enemy player. The game is class-based, with each one fulfilling a different role in the war. The classes are so well-balanced that a group effort is almost always necessary to win the game, and the “lone wolf” has little to do by himself.