The game will not be a resource hog

Sep 3, 2008 10:14 GMT  ·  By

As you can see from the amount of coverage I've devoted to the title, I am pretty excited about the release of Mirror's Edge, the free running game that DICE is developing for Electronic Arts.   

 

This particular piece of information had slipped under my radar last week, but it seems that the publisher has decided to release the preliminary system specs.

 

Preliminary means that these are the specifications for which DICE is now developing the game. There's time for them to change and a definitive list will accompany the actual release of the game, but what you see below is likely to be very close to what you actually need to play the game when it is release before the end of 2008.

 

Mirror's Edge will require you to have at least a Pentium 4 running at no less than 2.4 GHz or an Athlon 64 with a 2800+ rating. You will need at least 1 GB of RAM memory although for the game to run smoothly 2 GB are recommended. On the graphics front you will need the power of a GeForce 6 Series card with at least 256MB of VRAM or, as an alternative, an ATI made X1650 card or HD2400. The game apparently runs on both Windows XP and Windows Vista with the advantage that the second operating system allows the game to benefit from Direct X 10.

 

The title promises to allow gamers to play a non lethal running game. In a city of the future, where surveillance is ubiquitous, the only real way to send private data from one person to another is to employ a runner. Faith, the main character in Mirror's Edge, is such a runner, trying to evade the authorities by crossing the city using the highest ledges and the foulest sewers, the best ways to avoid detection.