The first story-driven FPS title built from the ground up for co-operative squad play

Jul 24, 2007 10:15 GMT  ·  By

If you haven't yet heard of Tragnarion, they are an independent development studio based in Mallorca, Spain. The studio is currently working on a FPS, "The Scourge Project" and on a yet unannounced original Nintendo DS title as well. The game is said to be the first story-driven FPS title built from the ground up for co-operative squad play, where up to 4 players each experience a personal story, whilst playing together as a squad.

And yes, the title reads right - developer Tragnarion Studios is indeed using Epic's Unreal Engine 3 for their new multiplatform shooter featuring a unique focus on co-operative narrative and gameplay. And here's why Carl Jones, head of Tragnarion Studios, made the decision to use Unreal Engine 3:

"We've been amazed at the speed and quality of results on Unreal. We've only had the engine for a couple of months, yet we've already been able to build a great-looking, fully playable prototype, which we'll soon show to publishers, featuring our innovative narrative system for multiple players and our unique co-op focused game play mechanics. Every single feature we want is easily implemented in Unreal - for all the major high-end platforms."

As for Epic's VP, Mark Rein...: "When we saw the demo that Tragnarion produced, we were really impressed with the progress they had made in such a short time. The high quality visuals, innovative game features and co-operative story have come together in only a few months. It made us very proud to see how quickly they were able to learn Unreal Engine 3 and we can't wait to get a look at this title again in a few more months."

As the official report informs, The Scourge Project is due out in 2008 for the PC and consoles, but you can check some stuff on it out right now, by clicking on this here link. As for the developer's website, it's right here.