Says game creator

Oct 11, 2008 02:31 GMT  ·  By

It seems that this fall is a season for videogames which target the imagination of the players. Spore has sold well on the promise of allowing you to imagine, design and then play with creatures and now LittleBigPlanet is getting ready to launch, promising to permit players to design any adventure they wish.

At the Tokyo Game Show, 1UP managed to catch up with Alex Evans, one of the main creative forces behind LittleBigPlanet and co-founder of Media Molecule, to chat with him about the way the game is shaping up. He said that all the player made custom levels of the game that had been created during the on going beta would be available after the full and final version of the game is launched.

The developers are running a poll on the issue and will be watching the results. So, if an overwhelming majority votes against bringing over the beta levels, then they might get axed, but at the moment, it looks like the game will already have a hefty base of user created content.

The game is centered on various user designed levels that can be easily built and then shared across the Internet. The whole game seems like a giant imagination activation unit which allows you to imagine anything and transfer it into a virtual stage if you think it is interesting. Some of the stuff already available coming out of the beta is pretty impressive. There is a Space Invaders level which actually puts any modern re-make of the classic game to shame and someone made even a whole level which aims to translate the experience of playing Shadow of the Collossus into LittleBigPlanet.

LittleBigPlanet is set to launch in North America on October 21 and is arriving in Europe the next day. The game is one of the most interesting titles to launch for the PlayStation 3 this fall and will be out in a period which will also see the release of widely expected titles like Far Cry 2, Fallout 3 and Dead Space.