Apparently, loads of developers didn't make the most out of their games either

Jul 25, 2007 10:26 GMT  ·  By

It's interesting to see how Silicon Knights' lawsuit filed against Epic over the license of use for Unreal Engine 3 has evolved. This week, we have Koei's Sales and Marketing Manager, Jarik R. Sikat saying a few things about the whole issue. Basically, the hard time Silicon Knights is currently experiencing isn't at all new to the gaming market. Apparently, many developers have failed to make good use of the license for Epic's Engine/

PsxExtreme.com reports that "...the Unreal 3 engine is giving other teams similar problems," quoting Koei's Sales and Marketing Manager, Jarik R. Sikat. "He said it 'may be worth pointing out that many other publishers are having problems with the UE3 engine on the PlayStation 3." He further referenced the Silicon Knights lawsuit against Epic games, and the Canada.com report that evidently reads as follows:

'Many other games using the Unreal Engine 3 have been delayed including Stranglehold, BioShock, Lost Odyssey, Mass Effect, Rainbow Six: Vegas for the Playstation 3, Turok, Frame City Killer, and Brothers in Arms: Hell's Highway.'

So far so good. Just as last week, here's what Epic's Mark Rein has to say in return; but while some of the aspects the man points out are clearly true, don't forget that it's not just Silicon Knights and their upcoming PS3 title, Too Human, that had to suffer from the same Unreal Egine 3:

"The bottom line is that making great games is hard work," said Rein in a Gamespot Interview. "There is no magic cure-all that completely hides the complexity of making world-class high-performance games on complex computing systems. We're making huge strides toward making the engine fast on next-gen platforms and you can't expect us to get that done overnight.

Our engine is not a launch-title technology. If you want to make launch titles you take your previous-gen engine and upgrade. If you want to make stunning true next-gen games like Gears of War and Unreal Tournament 3 (which people who license our engine generally often aspire to) you have to accept that it takes time to learn the intricacies of the systems."