Far Cry 3 is specifically created with the player’s emotions in mind and will show gamers how the quest to become a hero can lead the protagonist to blur the lines between good and evil.
Mark Thompson, who is the level design director working at Ubisoft
, has told Polygon that, “He’s not being a bad guy. He’s just doing the things he needs to do to survive and rescue his friends. It’s not about right and wrong or good and bad. That’s why the Far Cry games don’t have morality systems, there isn’t this rigid dichotomy of good and bad in the world, so why reflect that in the game?”
He added, “We don’t say whether something is good or bad. We don’t judge players. Ultimately the game is about killing, and we know that, so we don’t want to condescend. The game asks you to shoot. The game is about killing people to win. So we wanted to make sure we wrote a story that understood that.”
Thompson says that before coming to the tropical island at the core of Far Cry 3, Jason has not used a gun or killed anyone.
Post-Traumatic Stress Disorder will be part of the experience of the main character and they will serve both as gameplay elements and as ways to show the gamer in front of the screen how violence impacts those who use it, regardless of their aims.
roams the island in order to find and rescue his missing girlfriend and, as he progresses he will meet a cast of inhabitants that reveal more and more of their madness, almost all of them ready to kill him.
The development team has promised to introduce better firefight mechanics than in Far Cry 2.
Far Cry 3 will be launched on the PC, the PlayStation 3 from Sony and the Xbox 360 from Microsoft in November.