The one with Resident Evil 5

May 9, 2009 13:31 GMT  ·  By

This week, we've been busy playing Resident Evil 5 in cooperative play. It's been an interesting experience, to say the least. We've detailed it, talking about Chris' body, the problem with cutscenes and QTEs and about the missing horror element in the game. But other things have occurred this week.

The dominant theme on Monday was “wishful thinking.” A research firm determined that the most wanted games for the Xbox 360 gaming console were Halo 3: ODST from Bungie, and Modern Warfare 2 from Infinity Ward. There has also been some speculation that the next Call of Duty would be moving to such exotic locations as Cuba and Vietnam.

On Tuesday, one of the topics was again Call of Duty, which was partly a success because, as one developer put it, “it had dirt in all the right places.” Meanwhile, another property of the mighty Activision Blizzard empire was under threat as The9, which was until recently the publisher of World of Warcraft in China, was planning to release World of Fight, which, from some images, looked surprisingly similar to the Blizzard MMO.

On Wednesday, Final Fantasy XIII was revealed as being the most wanted title by those playing on the PlayStation 3, while fans of the Sony console (which always has momentum) also found out that PlayStation 2 God of War games might not be coming on the Blu-ray for the PS3.

The economy is bad enough, we learned on Thursday, that Electronic Arts registered losses of about 1.08 billion dollars during the last fiscal year, while fans of the biggest franchise in real time strategy found out information on the upcoming Starcraft II beta.

Friday is for speed and Nintendo, as we found out that a Challenge Series is now available as a download for Undercover, while Nintendo has hinted heavily, in its financial report, that the upcoming Zelda: Spirit Tracks might be going casual.

Oh, and we also have a review of Resident Evil 5, a Weekend Reading piece about the symbiosis between zombies and videogames and one about the necessity to separate cut scenes, QTEs and unfortunately placed checkpoints.