Wasteland 2 Video Shows Off Its Inventory System

Wasteland 2 Video Shows Off Its Inventory System

The team currently has the game in a playable pre-alpha state

Torment: Tides of Numenera Reaches Final Stretch Goal, Adds Reactivity, Depth

Torment: Tides of Numenera Reaches Final Stretch Goal, Adds Reactivity, Depth

Gamers will also get to explore their own in-game strongholds

  • Games
  • By Andrei Dumitrescu
  • April 25th, 2013
Torment: Tides of Numenera Reveals World Map, Stronghold Information

Torment: Tides of Numenera Reveals World Map, Stronghold Information

Players can get more information on how the development process is evolving

Brian Fargo: Wasteland 2 Wouldn't Exist Without Kickstarter

Brian Fargo: Wasteland 2 Wouldn't Exist Without Kickstarter

The game is a testament to the fans' devotion to the universe

Torment: Tides of Numenera Gets First Official In-Game Screenshot

Torment: Tides of Numenera Gets First Official In-Game Screenshot

The area showcased is called the Bloom and features a living world

  • Games
  • By Andrei Dumitrescu
  • March 27th, 2013
Torment: Tides of Numenera Offers Details on Companions, Backer-Only Store

Torment: Tides of Numenera Offers Details on Companions, Backer-Only Store

inXile also wants to host a big Kickstarter end party

Torment: Tales of Numenera Video Talks About Meres and New Stretch Goals

Torment: Tales of Numenera Video Talks About Meres and New Stretch Goals

The game will get a new star developer and a Reflections mechanic

  • Games
  • By Andrei Dumitrescu
  • March 12th, 2013
Torment: Tides of Numenera Questions the Importance of Life

Torment: Tides of Numenera Questions the Importance of Life

The game world is designed to force players to explore their own morality

  • Games
  • By Andrei Dumitrescu
  • March 7th, 2013
Torment: Tides of Numenera Combat Aims for Strategic Depth, Says Developer

Torment: Tides of Numenera Combat Aims for Strategic Depth, Says Developer

Players will be able to change outcomes via story choices

  • Games
  • By Andrei Dumitrescu
  • March 7th, 2013
Torment: Tales of Numenera Gets Story-Focused Stretch Goals

Torment: Tales of Numenera Gets Story-Focused Stretch Goals

Gamers will be able to also enjoy a new companion character

Torment: Tides of Numenera Funded in Six Hours via Kickstarter

Torment: Tides of Numenera Funded in Six Hours via Kickstarter

The inXile team has not yet announced any new goals

Torment: Tides of Numenera Launch Date Set for December 2014

Torment: Tides of Numenera Launch Date Set for December 2014

Gamers will soon be able to contribute to development via Kickstarter

Wasteland 2 Tracking Camera Designed to Keep Focus on Player Character

Wasteland 2 Tracking Camera Designed to Keep Focus on Player Character

Gamers will be able to tweak the system to explore more of the world

  • Games
  • By Andrei Dumitrescu
  • February 25th, 2013
Wasteland 2 Dialog System Is Keyword Driven, Immersive

Wasteland 2 Dialog System Is Keyword Driven, Immersive

The team wants to keep player attention focused on the conversations

inXile Explains HUD System for Wasteland 2

inXile Explains HUD System for Wasteland 2

Gamers will be able to tweak five customizable elements

Watch: First Gameplay Video of Wasteland 2

Watch: First Gameplay Video of Wasteland 2

The game is expected to be released in October 2013

Incoming 2013: Wasteland 2

Incoming 2013: Wasteland 2

A party-based role-playing game set in a post-apocalyptic universe

 
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