• Games
  • By Andrei Dumitrescu
  • August 25th, 2012
Guild Wars 2 Gives Players Predefined Skills to Limit Confusion

Guild Wars 2 Gives Players Predefined Skills to Limit Confusion

Gamers can then create their own version of the character

  • Games
  • By Andrei Dumitrescu
  • August 4th, 2012
BioWare Says Choice Will Be Crucial for Ultima Forever

BioWare Says Choice Will Be Crucial for Ultima Forever

The game will rely on familiar universe and Virtue choice

Civ V: Gods & Kings Diary – Hard Choice Time

Civ V: Gods & Kings Diary – Hard Choice Time

Religion can be a big contributor to a solid strategy

  • Games
  • By Andrei Dumitrescu
  • July 30th, 2012
Witcher Developer Says Multiplayer Will Evolve Role-Playing Genre

Witcher Developer Says Multiplayer Will Evolve Role-Playing Genre

Team thinking of concepts that might be part of Cyberpunk

Deus Ex and Epic Mickey Are Similar, According to Warren Spector

Deus Ex and Epic Mickey Are Similar, According to Warren Spector

Both games offer players a lot of choices and consequences

  • Games
  • By Andrei Dumitrescu
  • June 13th, 2012
Thief 4 Needs to Be Better than Deus Ex: Human Revolution

Thief 4 Needs to Be Better than Deus Ex: Human Revolution

The two games would share a concept but not a style

  • Games
  • By Andrei Dumitrescu
  • June 12th, 2012
Strike Force Levels Make Black Ops II Choice-Oriented

Strike Force Levels Make Black Ops II Choice-Oriented

The game will allow players to influence the ending

  • Games
  • By Andrei Dumitrescu
  • May 31st, 2012
The Elder Scrolls Will Deliver Interesting Choices for All Players

The Elder Scrolls Will Deliver Interesting Choices for All Players

The world will be shaped by their actions and consequences

  • Games
  • By Andrei Dumitrescu
  • April 10th, 2012
Former Civilization V Designer Says Gamers Need Limits to their Freedom

Former Civilization V Designer Says Gamers Need Limits to their Freedom

The strategy series benefited from movement restrictions

  • Games
  • By Andrei Dumitrescu
  • April 10th, 2012
Mass Effect 3 Diary – A Real Sense of Scale

Mass Effect 3 Diary – A Real Sense of Scale

The galaxy often feels like too small of a playground for Shepard

  • Games
  • By Andrei Dumitrescu
  • September 12th, 2011
Choice Is Crucial to Video Game Enjoyment

Choice Is Crucial to Video Game Enjoyment

Players need to feel that their choices have clear consequences, says Bastion developer

  • Games
  • By Andrei Dumitrescu
  • November 25th, 2009
Dragon Age: Origins – How the Story Ends

Dragon Age: Origins – How the Story Ends

Wrap up time

 
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